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I listed the following materials and units because of the input- and outputinterfaces.
I explain what they do for the very reason that it's important to know their function if you build
blueprints. Unfortunately I found next to nothing to this topic on other sites and so I think it is a very
useful site for handicraft enthusiast as I am.
I didn't know all the english words for the things because I only have the german version. There's an
image for every thing, so I'm sure you know what it is. |
Fixed materials
Units
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Animals
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Fixed materials
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Atmosphären-Dingsbums
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A globe which contains condenses corpuscle. The weather arises by
ejecting the corpuscle.
Inputinterface:
At any signal a cloud is created which hover through the world and
makes rain.
Outputinterface:
At every output the signal 255 will be sent.
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Incubator
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The function of the incubator ought to be known. You put a egg
inside to quicken the birth.
There are no input- and outputinterfaces available.
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Cheeseautomate
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The cheeseautomate outputs Shee-cheese. Cheese contains protein and
fat. For creating cheese 75 units bioenergy are needed. The bioenergy of the automate regenerates but
the automate receives the bioenergy from the internal store of the ship. So you always have to take care
for enough energy.
Inputinterface:
At any signal cheese comes out.
Outputinterface:
At every cheese ouput the signal 255 will be sent.
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Norn-Eggplanter
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With this machine you get Norn-eggs. Press the green button to get
a egg. If you press the red button you will change the rase and the gender buttons change the gender.
There are no input- and outputinterfaces available.
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Outer air lock
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If the button is green the air lock is open and the creatures can
go through. If the button is red the air lock is closed.
Inputinterface:
At any signal the air lock will be closed resp. opened.
Outputinterface:
If the air lock is open and will be locked the signal 0 will be sent.
Reciprocal the signal 255 will be sent.
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Inner air lock
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The inner air lock follows after the outer air lock. If you activate
it the outer air lock will be automatically closed. Then it takes 10 seconds before the outer air lock
will open again. After that the inner air lock will be opened, too.
Inputinterface:
At any signal the air lock activates resp. deactivates.
Outputinterface:
By activation the signal 255 will be sent. By deactivation the
signal 0 will be sent.
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Teleporter
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With the teleporters the creatures can get very fast to other areas
of the world.
Therefore two teleporters have to be online, simply press the red button. The teleportation takes place
when you press the green button.
Inputinterface:
If the teleporter is online the signal 255 will teleport.
Outputinterface:
If the teleporter is offline the signal 0 will be sent, if it is
online the signal 128 will be sent.
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Units
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Antibacterial spray
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Bacteria will be killed when you press the spray.
Inputinterfacee:
At any signal spray will eject.
Outputinterface:
By ejecting it sends the signal 255.
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Antigen-Detector
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With the Antigen-Detector you can find out if antigenes are in your
creature. Press the button at the right to activate it. To the right of the unit is a display which
indicates how heavy the infection is.
If the display joist is very high you should bring you creature to the infirmary.
Inputinterface:
If the inputinterface gets a signal the detector powers up.
Outputinterface:
When the creature is infected the outputinterface sends the signal
255. At low infection the signal 85 will be sent, at no infection the signal 0.
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Output display unit
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This unit shows the outputsignal from other units. Therefore you join
the outputinterface of the unit you want to know the outputinterface with the inputinterface of the
output display unit.
Inputinterface:
Gets any signal and shows it.
Outputinterface:
Sends the signal which the inputinterface gets.
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Duftikus-Detector
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This is the complement of the Duftikus-Emitter. It can receive substances
and shows the amount.
Inputinterface:
If it gets a negative signal it will power down. If it gets a
positive Signal the searched substances will change.
Outputinterface:
A signal will be sent which gives the amount of the substance.
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Duftikus-Emitter
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With it you can scatter substances in the world. If you click on the
display the substance will change. Click on the red joist and the ejected amount will change. A click
on the red reps. green button will power the unit on reps. down.
Warning: The unit will dissapear if you click on the full joist.
Inputinterface:
At a negative signal the amount changes, at a positive signal the
substance.
Outputinterface:
The output signal relates to the ejected substance and gives
informations about the amount.
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Trapdoorbutton
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If you click the button the trapdoor will open and all creatures
standing in front of it will fall in the piranha basin and die.
Inputinterface:
A signal unequal 0 activates the button.
Outputinterface:
When the trapdoor opens the signal 255 will be sent. When the
trapdoor closes the signal 0 will be sent.
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Funkbox
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A sender- / receiverbox. Can be joined with other units to telecommand
them. Altogether there are 16 channels.
The signal is always sent to those funkboxes with the same channel.
Inputinterface:
Only reception of signals.
Outputinterface:
Sends the received signal to other funkboxes with the same channel.
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Jukebox
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Click on the jukebox and it begins to play.
Inputinterface:
At any signal the jukebox powers up.
Outputinterface:
Sends the received signal.
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Cameradisplay
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Shows the cameras which are in the world. You can dump down a camera
over a creature and the camera will follow the creature.
Click on the green / lila button and you direcly come to the camera. If you click on the display
another camera will be shown.
Inputinterface:
At any signal the display changes.
Outputinterface:
The received signal will be sent.
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Contactsensor
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Gives an alarm when a creature passes and touches it. It doesn't
discern races.
Inputinterface:
Any signal will be sent to the outputinterface.
Outputinterface:
At contact the signal 255 will be sent. Otherwise the signal will be
sent to the inputinterface.
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Lightbox
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This unit only activates when it's joined with another unit.
Different signals cause different luminosity.
Inputinterface:
0 up to 85 and -85 up to 0: Red light
86 up to 170 and -86 down to -170: Amber-coloured light
170 up to 255 and -170 down to -255: Green light
Outputinterface:
Sends the received signal.
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Lightmodule
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The luminosity of the lightmodule depends on the signal which
the inputinterface receives.
Per mouseclick you can change the colour (green, yellow, red).
Inputinterface:
Any signal for the luminosity. If the signal is greater, the
luminosity is higher.
Outputinterface:
Sends the received signal.
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Logical way: AND
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The logical way AND has two inputinterfaces and one outputinterface.
The purpose is to compare two signals and send up one.
Inputinterface:
Any signal can be received.
Outputinterface:
Only if 2 inputsignals are available the signal 255 will be sent. If
this is not the case no signal will be sent.
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Logical way: OR
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The logical way OR has two inputinterfaces and one outputinterface.
The purpose is to compare two signals and send up one.
Inputinterface:
Any signal can be received.
Ausgangsschnittstelle:
If one inputsignal is available, whether which inputinterface,
the signal 255 will be sent otherwise nothing. If the signal 0 is on both inputinterfaces the signal 0
will be sent.
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Medicine-Machine
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Serves for creating different potions. To change the potion click
on the textfield or on the button with the arrow. For creating a potion press the red button.
Like the cheese-machine the medicine-machine only can produce a limited number of potions. After that
the medicine-machine has to recharge.
Inputinterface:
At a signal less-equals 0 nothing happens. At a signal over 0 a
potion will be created if the machine will have enough bioenergy.
Outputinterface:
By creation the signal 255 will be sent.
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Medical Scanner
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This is a very important unit. With it you can see the sanitary
status of a creature. Therefore you hold the unit at the creature. It has to be activated, of course.
Do this by pressing the button on the left side.
In the middle there is a joist which is in green area at best. Then your creature is healthy.
Sometimes the scanner blinks and peeps. This is the signal that there are antigenes oder poisons in
your creature or it has oxygenlack. If this is the case you should bring you creature to the
infirmary.
Inputinterface:
If the medical scanner is deactivated it will activate by receiving
the signal 255.
Outputinterface:
If activated it will send the signal 255 at contact with a
creature.
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Emergency Transporter
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The emergency transporter can teleport creatures to the infirmary.
You activate it by clicking on it.
Inputinterface:
If it is deactivated any signal will activate it.
Outputinterface:
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NOT-Way
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You can join it with two other units.
Inputinterface:
Any signal will be received.
Outputinterface:
At inputsignal 0 the signal 255 will be sent. Otherwise the signal
0 will be sent.
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Numeric Outputunit
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One of the most useful units if you create blueprints.
It can send signals between 0 up to 255. Therefore you click on the three different displays and make
your signal. Press the red button to send it.
Inputinterface:
At the signal 255 the signal on the displays will be sent. No
reaction ats other signals.
Outputinterface:
Sends the signal on the displays if the signal 255 is at the
inputinterface.
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Pulsating Switch
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The pulsating switch has the main function to activate other units
because it sends the signal 255 which the most units need to power up.
Inputinterface:
Sends every signal it receives.
Outputinterface:
When activated it sends the signal 255.
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Schwebefahrzeug
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It can transport agents. You can move it with the four directionbuttons.
The unit has two inputinterfaces and two outputinterfaces.
The input- and outputinterface at the right-left-buttons are for moving right or left.
The input- and outputinterface at the top-down-buttons are for moving up or down.
Next to the Schwebefahrzeug is a green button. Press it and the Schwebefahrzeug appears always right to
the button whether where it was.
Inputinterface 1: (right-left-buttons)
At positive signal the Schwebefahrzeug moves right, at negative
signal it moves left.
Outputinterface 1:
Sends the signal which inputinterface 2 receives.
Inputinterface 2: (oben-unten-Knöpfe)
At positive signal the Schwebefahrzeug moves down, at negative
signal it moves up.
Outputinterface 2:
Sends the signal which inputinterface 1 receives.
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Siren
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Click it and the siren makes noise.
Inputinterface:
A signal unequal 0 activates the siren.
Outputinterface:
Sends the inputsignal.
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Delay-way
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The delay-way waits for incoming signals and transmit them to the
outputinterface after a defined time which is commited by the player.
Clicking on it activates reps. deactivates it. With the yellow arrowbuttons you can set the time of
delay. Settings between 1 up to 20 are available.
1 corresponds 10 ticks.
Inputinterface:
A signal unequal 0 will be sent after the delay to the
outputinterface.
Outputinterface:
The received inputsignal will be sent.
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Creature-detector
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With it you can locate a creature and find out how far it is away.
The red button activates the creature-detector and with the green button you can set the creature (Norn,
Ettin, Grendel). Is a creature located the unit peeps and the outputinterface sends a signal The signal
specifies how far away the creature is and from which direction it comes.
Inputinterface:
Any signal activates reps. deactivates the unit.
Outputinterface:
Sends a signal: If positive the creature comes from the right,
if negativ it comes from the left.
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Count-way
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The count-way counts every incoming signal and sends it when the
signal was n-times counted. n defines the user. You click on the arrow to heighten or decrease n.
Inputinterface:
Any signal will be sent to the outputinterface.
Outputinterface:
I.e. 1 is chosen: The count-way sends every signal immediately.
I.e. 15 is chosen: The signal will be send after 15-times incoming.
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Animals
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Grasseater
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Grasseaters are herbivore. You can find them in the woods in the
Nornarea. Most of the time grasseaters eat with their herd. They facilely panic.
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Last Update on this site:
13.09.2003 |